JANA PALENČÁROVÁ – LASHA ABULADZE – JANA BLŠTÁKOVÁ

https://doi.org/10.53465/EDAMBA.2021.9788022549301.369-382

 

Abstract: Gamification is used in various HR areas since the 90s. With technologically savvy generations coming to workplace gamification importance as learning, motivation and communication tools shall be growing. However, its spread across industries and its intensity of use is limited so far. The lack of measurement, publication and comparison of gamification outcomes and effectiveness in reaching its goals may be burden for management in gamification implementation. In the article, we describe situation, when gamification is used to present new employers value proposition (EVP) to potential candidates as a HR tool. Using goals and KPIs in measuring impact of the gamification helps to evaluate impact of the tool and may help HR to justify its use in front of the company management in future as well. To conduct the research, we chose management best practice in goals setting and KPI measurement. Further, on case study “Online EVP gamification of New Generation Hospital” we prove that using gamification goals and KPIs gives management answers regarding its effectiveness. The conclusions expand the knowledge about measuring the effectiveness of online gamification.

Keywords: gamification, goal setting, KPI

JEL classification: M12, M14, M54

Fulltext: PDF

Online publication date: 12 May 2022

 

To cite this article (APA style):

Palenčárová, J. & Abuladze, L. & Blštáková, J. (2022). Goal Setting and KPI Measurement as Tools for Broader Use of Online Gamification. Proceedings from the EDAMBA 2021 conference, 369 – 382. https://doi.org/10.53465/EDAMBA.2021.9788022549301.369-382